Game Streaming Market Size
Study Period | 2019 - 2029 |
Market Size (2024) | USD 7.60 Billion |
Market Size (2029) | USD 12.53 Billion |
CAGR (2024 - 2029) | 10.52 % |
Fastest Growing Market | Asia Pacific |
Largest Market | Asia Pacific |
Major Players*Disclaimer: Major Players sorted in no particular order |
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Game Streaming Market Analysis
The Game Streaming Market size is estimated at USD 7.60 billion in 2024, and is expected to reach USD 12.53 billion by 2029, growing at a CAGR of 10.52% during the forecast period (2024-2029).
- The growing demand for on-demand entertainment, increasing uptake of cloud gaming services, and improvements in internet access are expected to fuel the expansion of the global game streaming market. The game streaming market is anticipated to grow further as major players invest in technological development, infrastructure, and content acquisition. This will provide gamers everywhere with access to top-notch gaming experiences across a variety of devices.
- The growth of video game streaming software for mobile devices is one of the major drivers contributing to market growth. As game streaming requires high-speed connectivity, the growing strategic efforts by the stakeholders to improve connectivity are boosting market demand.
- The rising popularity of data-intensive applications driven by video streaming, cloud computing, and emerging technologies highlights the importance of advanced 5G networks. Further, the growing collaborations among companies also contribute to market growth.
- Technological advancements in the game streaming market are propelling growth. Subscription services, which charge a regular fee for access to a game library, significantly contribute to the market.
- The release of 5G and the emergence of unlimited data plans are expected to be critical factors aiding the success of subscription-based game streaming worldwide, as many gamers prefer playing on their mobile devices. In addition, the increasing services and investments in 5G infrastructure are vital to this success. According to Ericsson, by 2025, 5G mobile subscriptions in Asia-Pacific will reach around 1,545 million.
- However, the costs associated with content creation and delivery for the streaming platforms, including game streaming vendors, are the major hindrances to market growth because streaming firms must make significant investments in content delivery network (CDN) solutions to reduce latency and preserve the standard of the experience for viewers spread across a wide geographic area.
Game Streaming Market Trends
YouTube is Expected to be the Largest Web-based Solution
- YouTube Gaming is a significant force in the global game streaming market, providing fans and content providers with an all-inclusive online solution. YouTube Gaming uses the vast audience that YouTube has worldwide, giving content creators access to billions of viewers.
- YouTube Gaming offers content creators access to robust tools, analytics, and monetization options that facilitate the growth of their channels and successful audience engagement while maintaining a seamless interface with the larger YouTube ecosystem. To help content creators reach new audiences and draw viewers interested in gaming material, YouTube uses its recommendation system to suggest gaming content to users based on their viewing history, preferences, and engagement metrics.
- With interactive live streaming tools like live chat, contributions, memberships, and interactive overlays, YouTube Gaming lets content producers communicate with viewers in real time. According to Social Blade, as of March 2024, Chilean YouTuber Germán Alejandro Garmendia Aranis, known as JuegaGerman, was ranked first among the most popular YouTube gaming channels with 49 million subscribers.
- YouTube Gaming allows content producers to produce high-caliber streaming experiences that enthrall and amuse audiences by enabling them to stream in up to 4K resolution at 60 frames per second (fps). YouTube’s Super Chat feature allows users to highlight remarks during live streams in exchange for a monetary gift. This feature increases audience engagement and interaction while giving content creators an extra source of income.
Asia-Pacific is Expected to Register Major Growth
- China has witnessed significant advancements in internet infrastructure, with the widespread availability of high-speed broadband and 5G networks in urban and rural areas. This improved connectivity enables seamless streaming of cloud-based games with minimal latency and buffering, driving the demand for cloud gaming in the country.
- The gaming market in Japan is characterized by a specific visual style and local content characteristics. The market comprises all gaming platforms, including PCs, smartphones, and consoles. Console games are particularly important relative to other gaming markets of the region, owing to significant console manufacturers in the country, like Sony, Nintendo, and Sega.
- The rapidly growing smartphone penetration rate drives the demand for mobile games in Japan. The country's developed telecommunications infrastructure facilitates high-quality mobile gaming experiences. Also, governmental support to expand the esports industry helps create demand for video games.
- Gaming has been gaining significant traction in the Indian market in recent years owing to a large and increasingly tech-savvy population, improving internet infrastructure, and a growing gaming culture. Also, India's internet infrastructure has been steadily improving, with increasing broadband penetration and the rollout of 4G and 5G networks. This enhanced connectivity facilitates seamless streaming of cloud-based games with minimal latency and buffering, enhancing the overall gaming experience for users.
- Several companies are actively developing new cloud games and expanding their presence in the Indian market to meet the growing demand for cloud games in India. Hence, Reliance Jio, one of India's leading telecom operators, expressed interest in entering the cloud gaming space. With its extensive user base and robust network infrastructure, Reliance Jio could potentially develop cloud gaming services or partner with existing players to offer gaming experiences to Indian consumers.
Game Streaming Industry Overview
The game streaming market is fragmented. Due to the changing price trends of the game streaming solutions and platforms, the companies have a price-based rivalry. The major non-price-based rivalry recurring in this market is innovation. Key players in this market are Amazon.com, Huya Inc., Wuhan Douyu Network Technology Co. Ltd, Facebook Gaming (Meta Platforms Inc.), and YouTube (Alphabet Inc.).
- January 2024: AfreecaTV announced the unveiling of the beta version of its live-streaming platform, SOOP. The strategic announcement was part of the company's vision to create a dynamic and inclusive space for users, streamers, and partners to engage and contribute to the streaming community freely.
- January 2024: The Esports World Cup Foundation, the organizer of the 2024 Esports World Cup in Saudi Arabia, announced a program to support esports teams and organizations. The program is intended to provide the teams with funding to build multiple squads and, in turn, compete at the Esports World Cup.
Game Streaming Market Leaders
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Amazon.com, Inc
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Huya Inc
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Wuhan Douyu Network Technology Co. Ltd
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Facebook Gaming (Meta Platforms, Inc.)
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Youtube (Alphabet Inc.)
*Disclaimer: Major Players sorted in no particular order
Game Streaming Market News
- In June 2024, Rotterdam Ahoy hosted TwitchCon Europe for the first time, bringing together thousands of streamers, viewers, and brands. This event offered a unique opportunity for the Twitch community to gather in person, celebrating creativity, competitive gaming, and fostering connections over a weekend-long festival.
- In October 2023, HyperX, the gaming peripherals team at HP Inc., along with OMEN Gaming, announced its role as the official sponsor of the TwitchCon Streamer Station. This partnership between HyperX and HP OMEN allows TwitchCon attendees to experience the latest HyperX products designed for gaming streamers and content creators.
Game Streaming Market Report - Table of Contents
1. INTRODUCTION
- 1.1 Study Assumptions and Market Definition
- 1.2 Scope of the Study
2. RESEARCH METHODOLOGY
3. EXECUTIVE SUMMARY
4. MARKET DYNAMICS
- 4.1 Market Overview
- 4.2 Introduction to Market Drivers and Restraints
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4.3 Market Drivers
- 4.3.1 Growing Popularity of Esports and Broadcasting of Esports Events
- 4.3.2 Growth of Video Game Streaming Software for Mobile Devices
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4.4 Market Restraints
- 4.4.1 High Cost of Content Creation
- 4.5 Value Chain/Supply Chain Analysis
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4.6 Industry Attractiveness - Porter's Five Forces Analysis
- 4.6.1 Threat of New Entrants
- 4.6.2 Bargaining Power of Buyers/Consumers
- 4.6.3 Bargaining Power of Suppliers
- 4.6.4 Threat of Substitute Products
- 4.6.5 Intensity of Competitive Rivalry
5. GAME STREAMING MARKET LANDSCAPE
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5.1 By Hardware
- 5.1.1 Mobile
- 5.1.2 PCs, Laptops, and TVs
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5.2 By Genre
- 5.2.1 Adventure/Role Playing Games
- 5.2.2 Puzzles
- 5.2.3 Social Games
- 5.2.4 Strategy
- 5.2.5 Simulation
- 5.2.6 Other Genres
- 5.3 Top 10 Non-esports Games Based on Platforms
- 5.4 Top 10 esports Games Based on Platforms
- 5.5 Upcoming Events Calendars of Esports Games Worldwide
6. MARKET SEGMENTATION
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6.1 By Revenue Model
- 6.1.1 In-game Advertising Model
- 6.1.2 Subscription Model
- 6.1.3 Other Revenue Models
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6.2 By Solutions
- 6.2.1 Web Based
- 6.2.1.1 Twitch
- 6.2.1.2 YouTube
- 6.2.1.3 Mixer
- 6.2.1.4 Facebook
- 6.2.1.5 Dailymotion
- 6.2.2 App Based
- 6.2.2.1 Xbox Game Streaming
- 6.2.2.2 Remotr
- 6.2.2.3 Steam Link
- 6.2.2.4 Rainway Inc
- 6.2.2.5 Others
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6.3 By Geography***
- 6.3.1 North America
- 6.3.1.1 United States
- 6.3.1.2 Canada
- 6.3.2 Europe
- 6.3.2.1 Germany
- 6.3.2.2 United Kingdom
- 6.3.3 Asia-Pacific
- 6.3.3.1 China
- 6.3.3.2 Japan
- 6.3.3.3 India
- 6.3.3.4 South Korea
- 6.3.3.5 Australia and New Zealand
- 6.3.4 Latin America
- 6.3.5 Middle East and Africa
7. COMPETITIVE LANDSCAPE
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7.1 Company Profiles*
- 7.1.1 Amazon.com Inc.
- 7.1.2 Huya Inc.
- 7.1.3 Wuhan Douyu Network Technology Co. Ltd
- 7.1.4 Facebook Gaming (Meta Platforms Inc.)
- 7.1.5 Youtube (Alphabet Inc.)
- 7.1.6 Afreecatv Co. Ltd
- 7.1.7 Nvidia Corporation
- 7.1.8 Apple Inc.
- 7.1.9 Parsec (Unity Software Inc.)
- 7.1.10 Sony Group Corporation
8. INVESTMENT ANALYSIS
9. MARKET OPPORTUNITIES AND FUTURE TRENDS
** Subject To AvailablityGame Streaming Industry Segmentation
The game streaming market is defined by the revenue for game streaming solutions, such as web-based and app-based, worldwide.
The game streaming market is segmented by revenue model (in-game advertising model, subscription model, and other revenue models), solutions (web-based [Twitch, YouTube, Facebook, and Dailymotion] and application-based [Xbox Streaming, Remotr, Steam Link, and Rainway Inc]), and geography (North America (the United States and Canada), Europe (Germany, the United Kingdom, and Rest of Europe), Asia-Pacific (China, Japan, India, South Korea, and Rest of Asia-Pacific), Latin America, and Middle East and Africa). The market size and forecasts are provided in terms of value (USD) for all the above segments.
By Revenue Model | In-game Advertising Model | |
Subscription Model | ||
Other Revenue Models | ||
By Solutions | Web Based | Twitch |
YouTube | ||
Mixer | ||
Dailymotion | ||
By Solutions | App Based | Xbox Game Streaming |
Remotr | ||
Steam Link | ||
Rainway Inc | ||
Others | ||
By Geography*** | North America | United States |
Canada | ||
By Geography*** | Europe | Germany |
United Kingdom | ||
By Geography*** | Asia-Pacific | China |
Japan | ||
India | ||
South Korea | ||
Australia and New Zealand | ||
By Geography*** | Latin America | |
Middle East and Africa |
Game Streaming Market Research FAQs
How big is the Game Streaming Market?
The Game Streaming Market size is expected to reach USD 7.60 billion in 2024 and grow at a CAGR of 10.52% to reach USD 12.53 billion by 2029.
What is the current Game Streaming Market size?
In 2024, the Game Streaming Market size is expected to reach USD 7.60 billion.
Who are the key players in Game Streaming Market?
Amazon.com, Inc, Huya Inc, Wuhan Douyu Network Technology Co. Ltd, Facebook Gaming (Meta Platforms, Inc.) and Youtube (Alphabet Inc.) are the major companies operating in the Game Streaming Market.
Which is the fastest growing region in Game Streaming Market?
Asia Pacific is estimated to grow at the highest CAGR over the forecast period (2024-2029).
Which region has the biggest share in Game Streaming Market?
In 2024, the Asia Pacific accounts for the largest market share in Game Streaming Market.
What years does this Game Streaming Market cover, and what was the market size in 2023?
In 2023, the Game Streaming Market size was estimated at USD 6.80 billion. The report covers the Game Streaming Market historical market size for years: 2019, 2020, 2021, 2022 and 2023. The report also forecasts the Game Streaming Market size for years: 2024, 2025, 2026, 2027, 2028 and 2029.
How does 5G technology impact the Game Streaming Market?
The impact of 5G technology on Game Streaming Market a) Significantly reduces latency and increases speed b) Enhancing the streaming experience by allowing for smoother gameplay and higher-quality video streams
How does 5G technology impact the Game Streaming Market?
The impact of 5G technology on Game Streaming Market a) Significantly reduces latency and increases speed b) Enhancing the streaming experience by allowing for smoother gameplay and higher-quality video streams
How does 5G technology impact the Game Streaming Market?
The impact of 5G technology on Game Streaming Market a) Significantly reduces latency and increases speed b) Enhancing the streaming experience by allowing for smoother gameplay and higher-quality video streams
Game Streaming Industry Report
The Global Gaming Streaming Market is booming, driven by the surge in streaming gaming platforms and video game streaming services. Technological advancements, high-speed internet, and smartphones have transformed devices into entertainment hubs, with game streaming services at the core, offering diverse content from gameplay streams to live commentary. The adoption of 5G and interactive technologies like AR and VR is enhancing streaming quality and creating immersive experiences. The market, featuring app-based and web-based solutions, is seeing robust growth, with the Asia Pacific region leading due to its tech-savvy population and high internet penetration. Subscription-based revenue models are becoming dominant, offering premium content and features. As new technologies integrate and content offerings expand, gaming streaming platforms are becoming central to the digital entertainment landscape. For detailed market share, size, and revenue growth rate, refer to Mordor Intelligence™ Industry Reports and Get a sample of this industry analysis as a free report PDF download.