Market Size of Gaming Chair Industry
Study Period | 2020 - 2029 |
Market Size (2024) | USD 1.45 Billion |
Market Size (2029) | USD 2.14 Billion |
CAGR (2024 - 2029) | 8.15 % |
Fastest Growing Market | Asia Pacific |
Largest Market | North America |
Major Players*Disclaimer: Major Players sorted in no particular order |
Gaming Chair Market Analysis
The Gaming Chair Market size is estimated at USD 1.45 billion in 2024, and is expected to reach USD 2.14 billion by 2029, growing at a CAGR of 8.15% during the forecast period (2024-2029).
As COVID-19 continues to spread globally, consumers are preparing for a level of disruption. The majority of the world has shifted to working from home or remote learning, as offices and schools close to curb the spread of COVID-19. With the increasing WFH trend, as customers look for ways to transform the home into a dream workspace, the chair they sit on every day becomes extremely important. The pandemic has put video game equipment in unusually high demand. The COVID-19 pandemic has been a great time for some start-ups in the market.
Gaming chairs are important for gamers who spend an average of six hours gaming every day. Numerous factors such as technological advancements, availability of high-speed internet connectivity, efficient hardware compatibility, and the introduction of new games have led to the growth of online gaming. The growing popularity of PC games is expected to increase the demand for gaming chairs during the forecast period. The increasing popularity of social media and free business models resulting in the development of e-games are likely to increase the demand for gaming chairs. The gaming market has progressed from board games to high-end video games, resulting in the commercialization of games. The increasing popularity of electronic devices is making people more attracted to PC, and video games as gaming is a premium form of entertainment. The increasing number of game cafes is resulting in a growing demand for gaming chairs. The major trend in the gaming chair market is the development and manufacturing of ergonomic chairs as the use of conventional gaming chairs can cause pain in back muscles and hands. Ergonomic gaming chairs offer full-size lumbar support, which encourages professional gamers to purchase them. This is expected to enhance the demand for gaming chairs during the forecast period. These chairs enable gamers to improve their posture, which allows them to play games for a longer period.
The high cost of these gaming chairs is hampering the growth of the market. Increasing concerns of people regarding health and fitness are encouraging them to move to outdoor games, which is likely to hamper the growth of the gaming chair market during the forecast period.
Gaming Chair Industry Segmentation
A gaming chair is designed for video game players. These chairs come with a head cushion and lumbar support to comfort the gamer while gaming. A gaming chair is essential for professional and hardcore gamers. These chairs come in a variety of sizes, colors, and ranges. A complete background analysis of the gaming chair market, which includes an assessment of the parental market, emerging trends by segments and regional markets, significant changes in market dynamics, and a market overview, is covered in the report. The Gaming Chair Market is segmented by Type (PC Gaming Chair, Hybrid Gaming Chair, Platform Gaming Chair, and Other Chair Types), by End-User (Residential, Commercial), by Distribution Channel (Home Centers, Specialty Stores, Online, Other Distribution Channels), and by Geography (North America, Europe, Asia-Pacific, South America, and Middle East and Africa). The market size and forecasts are provided in terms of value (USD Billion) for all the above segments.
By Type | |
PC Gaming Chair | |
Hybrid Gaming Chair | |
Platform Gaming Chair | |
Other Chair Types |
By End-User | |
Residential | |
Commercial |
By Distribution Channel | |
Home Centers | |
Specialty Stores | |
Online | |
Other Distribution Channels |
By Geography | |
North America | |
Europe | |
Asia-Pacific | |
South America | |
Middle-East and Africa |
Gaming Chair Market Size Summary
The gaming chair market is poised for significant growth, driven by the increasing popularity of online gaming and the shift towards remote work and learning environments. As more individuals spend extended hours gaming, the demand for comfortable and supportive seating solutions has surged. The pandemic has accelerated this trend, with video game equipment, including gaming chairs, experiencing heightened demand. Technological advancements, high-speed internet connectivity, and the rise of e-sports have further fueled the market's expansion. Ergonomic designs are becoming a major focus, as they offer improved posture support, catering to professional gamers and casual users alike. Despite the high cost of these chairs and a growing interest in outdoor activities, the market is expected to expand rapidly, with premium features becoming standard in future offerings.
The Asia-Pacific region is a key driver of the gaming chair market, supported by rising disposable incomes, technological advancements, and a large gaming population. This region is anticipated to maintain a dominant position in the global gaming market, outpacing North America. The demand for gaming chairs is bolstered by the region's substantial and growing number of casual and professional gamers. Major international players like Corsair, DXRacer, and Secretlab currently dominate the market, but mid-size and smaller companies are gaining traction through technological innovations and strategic market expansions. Recent product launches, such as Cybeart's Lord of the Rings Chair and CORSAIR's new gaming chairs, highlight the ongoing innovation and competitive dynamics within the industry.
Gaming Chair Market Size - Table of Contents
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1. MARKET INSIGHTS AND DYNAMICS
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1.1 Market Overview
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1.2 Market Drivers
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1.2.1 Technological Advancement booming the industry
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1.2.2 Focus on Ergonomics and Comfort
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1.3 Market Restraints
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1.3.1 High cost
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1.3.2 Limited Target Audience
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1.4 Market Opportunities
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1.4.1 Influencer and Social Media Marketing driving the market
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1.5 Industry Value Chain Analysis
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1.6 Industry Attractiveness - Porter's Five Forces Analysis
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1.6.1 Bargaining Power of Suppliers
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1.6.2 Bargaining Power of Buyers
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1.6.3 Threat of New Entrants
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1.6.4 Threat of Substitutes
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1.6.5 Intensity of Competitive Rivalry
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1.7 Impact of COVID-19 on the Market
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2. MARKET SEGMENTATION
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2.1 By Type
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2.1.1 PC Gaming Chair
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2.1.2 Hybrid Gaming Chair
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2.1.3 Platform Gaming Chair
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2.1.4 Other Chair Types
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2.2 By End-User
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2.2.1 Residential
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2.2.2 Commercial
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2.3 By Distribution Channel
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2.3.1 Home Centers
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2.3.2 Specialty Stores
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2.3.3 Online
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2.3.4 Other Distribution Channels
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2.4 By Geography
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2.4.1 North America
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2.4.2 Europe
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2.4.3 Asia-Pacific
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2.4.4 South America
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2.4.5 Middle-East and Africa
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Gaming Chair Market Size FAQs
How big is the Gaming Chair Market?
The Gaming Chair Market size is expected to reach USD 1.45 billion in 2024 and grow at a CAGR of 8.15% to reach USD 2.14 billion by 2029.
What is the current Gaming Chair Market size?
In 2024, the Gaming Chair Market size is expected to reach USD 1.45 billion.