Location Based VR Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)

Location-Based Virtual Reality (LBVR) Market Report is Segmented by Type (Hardware and Software), Application (VR Arcades, VR Theme Parks, and VR Cinemas), and Geography (North America, Europe, Asia-Pacific, and Rest of the World). The Market Sizes and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.

Location Based VR Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)

Location-Based VR Industry Overview

The location-based VR Market is moderately competitive with many regional and global players. With increasing technological innovations, the significant players in the market are focusing on expanding their customer base across foreign countries by leveraging strategic collaboration and investment initiatives to increase their market share and profitability.

  • February 2024: Vertigo Games launched an optimized operator and user experience with ‘After the Fall: Arcade Edition’ with its SpringboardVR platform. This new arcade edition can create parties and competitions between and within arcade premises, which shows the demand for VR arcade games in the market, creating a growth opportunity for market vendors.
  • August 2023: Hologate GmbH, a provider of Location-based VR solutions, secured EUR 8.3 million (~USD 9.19 million) in funding to increase the company's growth across entertainment and enterprise divisions, which is expected to support the company's objective to bring its simulation solutions to the global market, with a focus on Europe and North America, and support its growth in the location-based VR market.

Location-Based VR Market Leaders

  1. EXIT VR

  2. Springboard VR  (Vertigo Games)

  3. Zero Latency Pty. Ltd.

  4. Survios, Inc.

  5. Tyffon Inc.

  6. *Disclaimer: Major Players sorted in no particular order
Location-Based VR Market Concentration