Market Size of North America Gaming Hardware And Accessories Industry
Study Period | 2019 - 2029 |
Base Year For Estimation | 2023 |
Market Size (2024) | USD 25.64 Billion |
Market Size (2029) | USD 44.13 Billion |
CAGR (2024 - 2029) | 11.47 % |
Market Concentration | Low |
Major Players*Disclaimer: Major Players sorted in no particular order |
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North America Gaming Hardware And Accessories Market Analysis
The North America Gaming Hardware And Accessories Market size is estimated at USD 25.64 billion in 2024, and is expected to reach USD 44.13 billion by 2029, growing at a CAGR of 11.47% during the forecast period (2024-2029).
The growth in gaming significantly enhanced the demand for gaming accessories that enable gamers to reach the next level of performance. Competitive gaming requires speed, precision, and reliability. As in other sports, specialized high-performance gear such as gaming mice, keyboards, and controllers allow digital athletes to perform at their best.
- As per an ESA 2023 study, more than 212.6 million Americans played video games at least one hour per week. In the United States, 75% played at least 4 hours of games a week across all platforms; 58% of video game players used multiple platforms. In terms of device usage, 64% of usage was from mobile, 54% from console, 45% from PC/laptop, 24% from laptop, and 10% from VR headset.
- E-sports are witnessing substantial market demand in the current market scenario, driving the gaming industry. The entire e-sports market is expected to grow over the coming years. Most of the audience and players of e-sports are millennials. Thus, e-sports publishers target these customers by personalizing the gameplay experience and offering the game on different platforms, such as consoles, PCs, and mobiles.
- For instance, in the recent past, Counter-Strike generated nearly USD 16 billion, which was more annual revenue than any major console or PC games at that time. Thus, with new gamers in the ecosystem, more e-sports audiences are expected to be attracted, generating more revenue over time.
- The usage of console games has changed throughout the years, with popular demand focused on multiplatform devices. So, nowadays, gaming consoles are not solely used for gaming. However, 25 % of the respondents who own such devices devote their weekly console time to playing online and offline games. When it comes to gaming, PS4 and Wii U console gamers play offline games more often, while Xbox One owners are more likely to play online games.
- According to VGChartz Network, the PlayStation 5 was the best-selling console in the Americas (USA, Canada, & Latin America), with 630,302 units sold in March 2024. The PlayStation 5 has now sold an estimated 23.65 million units lifetime in the Americas. The Nintendo Switch was the second best-selling console, with an estimated 273,769 units sold, bringing lifetime sales to 53.17 million. The Xbox Series X|S came in third place with 236,462 units sold, bringing its lifetime sales to 17.01 million.
- A global semiconductor shortage has upended the supply of everyday devices, from smartphones to gaming consoles to tech-dependent cars. This has delayed plans for the big gaming companies in the year, and their launch of devices into the market has subsequently provided a decrease in demand for their consequent accessories.
North America Gaming Hardware And Accessories Industry Segmentation
A video game accessory is a distinct piece of hardware required to use a video game console or one that enriches the gaming experience. Gaming hardware accessories comprise all devices besides hardware in a gaming system. The scope of the study focuses on the market analysis of gaming accessories and hardware, and market size encompasses the demand for gaming hardware products and accessories offered by various market players in North America. The study also tracks the key market parameters, underlying growth influencers, and major vendors operating in the industry, which supports market estimations and growth rates over the forecast period.
The North American gaming hardware and accessories market is segmented by product type (gaming PCs, gaming consoles, gaming headsets [PC headsets, console headsets], gaming keyboards, gaming mice, gaming controllers/joysticks/gamepads, virtual reality devices, other gaming accessories), by country (United States, Canada). The report offers market forecasts and size in value (USD) for all the above segments.
By Product Type | ||||
Gaming PCs | ||||
Gaming Consoles | ||||
| ||||
Gaming Keyboards | ||||
Gaming Mice | ||||
Gaming Controllers/Joysticks/Gamepads | ||||
Virtual Reality Devices | ||||
Other Gaming Accessories |
By Country | |
United States | |
Canada |
North America Gaming Hardware And Accessories Market Size Summary
The North America gaming hardware and accessories market is experiencing significant growth, driven by the increasing popularity of gaming and e-sports. This expansion is fueled by the demand for high-performance gear that enhances gaming experiences, such as specialized mice, keyboards, and controllers. The rise of competitive gaming has created a need for equipment that offers speed, precision, and reliability, similar to traditional sports. The market is characterized by a diverse range of devices, including gaming PCs, consoles, and mobile platforms, each contributing to the overall demand for accessories. The shift towards multiplatform gaming and the growing interest in e-sports have further propelled the market, with millennials being a key target audience for personalized and engaging gameplay experiences.
The market landscape is highly fragmented, with both global players and smaller enterprises competing for market share. Major companies like Alienware, Logitech, Razer, Mad Catz, and Turtle Beach are actively enhancing their product offerings through strategic partnerships and acquisitions. The introduction of innovative products, such as AI-powered laptops and advanced gaming peripherals, underscores the industry's commitment to meeting the evolving demands of gamers. Despite challenges like the global semiconductor shortage affecting supply chains, the market continues to grow, supported by the increasing adoption of gaming as a mainstream form of entertainment and the rising demand for high-quality gaming accessories across various platforms.
North America Gaming Hardware And Accessories Market Size - Table of Contents
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1. MARKET INSIGHTS
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1.1 Market Overview
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1.2 Market Size Estimates and Forecasts
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1.3 Industry Attractiveness - Porter's Five Forces Analysis
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1.3.1 Bargaining Power of Suppliers
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1.3.2 Bargaining Power of Buyers
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1.3.3 Threat of New Entrants
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1.3.4 Threat of Substitutes
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1.3.5 Degree of Competition
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1.4 Industry Value Chain Analysis
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2. MARKET SEGMENTATION
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2.1 By Product Type
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2.1.1 Gaming PCs
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2.1.2 Gaming Consoles
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2.1.3 Gaming Headsets
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2.1.3.1 PC Headsets
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2.1.3.2 Console Headsets
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2.1.4 Gaming Keyboards
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2.1.5 Gaming Mice
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2.1.6 Gaming Controllers/Joysticks/Gamepads
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2.1.7 Virtual Reality Devices
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2.1.8 Other Gaming Accessories
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2.2 By Country
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2.2.1 United States
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2.2.2 Canada
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North America Gaming Hardware And Accessories Market Size FAQs
How big is the North America Gaming Hardware And Accessories Market?
The North America Gaming Hardware And Accessories Market size is expected to reach USD 25.64 billion in 2024 and grow at a CAGR of 11.47% to reach USD 44.13 billion by 2029.
What is the current North America Gaming Hardware And Accessories Market size?
In 2024, the North America Gaming Hardware And Accessories Market size is expected to reach USD 25.64 billion.