North America Immersive Entertainment Market Size
Study Period | 2019 - 2029 |
Base Year For Estimation | 2023 |
Market Size (2024) | USD 41.34 Billion |
Market Size (2029) | USD 120.74 Billion |
CAGR (2024 - 2029) | 23.91 % |
Market Concentration | Medium |
Major Players*Disclaimer: Major Players sorted in no particular order |
North America Immersive Entertainment Market Analysis
The North America Immersive Entertainment Market size is estimated at USD 41.34 billion in 2024, and is expected to reach USD 120.74 billion by 2029, growing at a CAGR of 23.91% during the forecast period (2024-2029).
- Immersive entertainment transcends traditional entertainment, offering participants a chance to dive into captivating worlds and engage with interactive narratives. For instance, American Haunts reported that the US boasted around 1,200 haunted houses, in contrast to 300 amusement venues with haunted attractions. These immersive experiences not only forge lasting memories but also spark word-of-mouth recommendations, fueling their rising popularity.
- Furthermore, today's consumers are gravitating toward experiences that demand active engagement rather than passive observation. Immersive entertainment caters to this desire, weaving participants into the narrative and introducing elements of surprise. In June 2024, Universal Studios unveiled ten haunted houses for their Halloween Haunted Nights, featuring themes from the Ghostbusters: Frozen Empire movie and another inspired by A Quiet Place. Such interactivity amplifies the adventure, drawing in larger audiences.
- Immersive entertainment blurs the lines between art and entertainment, crafting experiences that are visually captivating, intellectually stimulating, and emotionally resonant. By intertwining storytelling, design, technology, and performance, it offers audiences rich, multi-sensory experiences that resonate on multiple levels.
- In addition, technological advancements have broadened the horizons for crafting immersive experiences. Breakthroughs in virtual and augmented reality, projection mapping, and interactive design have paved the way for more lifelike and engaging environments. A prime example is Enchambered, an escape room in Sacramento, USA, which utilizes AR to seamlessly blend reality with fantasy, enthralling players with intricate puzzles. Such innovations are propelling the rapid evolution and sophistication of immersive entertainment.
- Developing and implementing immersive entertainment experiences often requires significant upfront investment in technology, design, production, and infrastructure. The cost of creating immersive environments, designing interactive elements, and incorporating advanced technologies can be substantial, making it challenging for smaller businesses or start-ups with limited resources to enter the market.
North America Immersive Entertainment Market Trends
Creative Success in the Entertainment Industry is Driving Revenue Growth in the Market
- Successful immersive entertainment experiences often attract a broad audience base, including tourists, families, and enthusiasts. This expansion of the audience base opens opportunities for diverse revenue streams, such as group bookings, family packages, educational programs, special events, and customized experiences tailored to specific demographics or occasions.
- Creative and innovative experiences lead to higher visitor satisfaction and engagement. When participants have memorable and immersive experiences, they are more likely to recommend the attraction or return for future visits. Positive word-of-mouth and repeat visits contribute to revenue growth in the long run.
- Creative success attracts more visitors and increases attendance at immersive entertainment experiences. When an attraction or experience gains reputation and buzz for its creative concepts, unique themes, or groundbreaking technologies, it generates a buzz that translates to higher ticket sales. As more people are drawn to experience creative entertainment, the revenue from ticket sales and admissions rises.
- Moreover, successful and creative immersive entertainment experiences often command premium pricing. Visitors are willing to pay more for experiences that are deemed unique, innovative, and of high quality. Creative success increases the perceived value of the experience, allowing venues to charge higher ticket prices and generate increased revenue per visitor.
- Additionally, creative and immersive experiences often lead to opportunities for merchandising and souvenir sales. Visitors are eager to take home memorabilia and merchandise related to their favorite experiences. The success of immersive entertainment may drive the demand for branded merchandise, leading to additional revenue streams beyond ticket sales.
The United States is Expected to Experience Significant Growth
- The United States boasts a vibrant cultural and creative industries sector, prominently featuring entertainment, arts, and tourism. This nurtures creativity, innovative storytelling, and technological advancements, all of which enhance immersive entertainment experiences.
- Technological advancements, such as virtual reality (VR), augmented reality (AR), mixed reality (MR), projection mapping, and interactive design, are pivotal to immersive entertainment. The United States, backed by its robust technological infrastructure and industry expertise, is the leader in the development and implementation of these technologies, propelling the growth of immersive entertainment.
- In July 2023, Dallas-based software firm SB22 forged a strategic alliance with PICO. Their collaboration was aimed at crafting next-gen entertainment experiences, merging SB22’s cutting-edge VR22 platform with PICO's headset devices. This partnership was a landmark event in the VR entertainment realm, targeting sports fans, gamers, and general entertainment seekers.
- Renowned for its diverse theme parks and attractions, the United States already appeals to a broad audience. By leveraging the existing popularity and infrastructure of these parks, immersive entertainment applications, like themed entertainment, draw in visitors desiring deeper, interactive experiences. For example, at Universal Studios Orlando, VR technology amplifies the Spider-Man ride, creating the sensation of Spider-Man swinging alongside the rider.
- Additionally, the US has a rich Halloween and horror culture, fueling the allure of haunted attractions and escape rooms. The quest for thrilling experiences, jump scares, and interactive challenges resonates with the immersive essence of these entertainment forms. For example, Escape the Dark Abyss in New York employs AR devices to reveal hidden clues and solve puzzles. With motion sensors and augmented reality, participants are transported to a genuine underwater realm.
- With entertainment and tourism as major US industries, immersive entertainment experiences not only serve as attractions but also draw in locals and tourists alike, bolstering market growth. The Smithsonian National Museum of Natural History in Washington, DC, provides 360-degree virtual tours. This feature allows visitors to engage in an interactive museum exploration via VR headsets, desktops, or mobile devices.
North America Immersive Entertainment Industry Overview
The North American immersive entertainment market exhibits fragmentation. The varied market structure across different applications highlights both opportunities and innovations, as well as challenges in scalability, depending on the specific sector.
- June 2024: Netflix revealed plans for its inaugural permanent experiential entertainment venues, set to debut in 2025 in Dallas, TX, and King of Prussia, PA. The upcoming Netflix Houses will encompass shopping outlets, dining establishments, and interactive activities, expanding upon the company's prior live experiences for titles such as Bridgerton, Money Heist, Stranger Things, Squid Game, and Netflix Bites.
- January 2024: TECNO, an innovative technology brand, partnered with Dolby Laboratories, an immersive entertainment experiences company. This collaboration will provide TECNO's global users with an unparalleled Dolby Atmos spatial sound experience, enhancing depth, clarity, and detail.
North America Immersive Entertainment Market Leaders
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The Walt Disney Company
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Meow Wolf
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Six Flags Entertainment Corporation
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Madame Tussauds (Merlin Entertainments)
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The VOID
*Disclaimer: Major Players sorted in no particular order
North America Immersive Entertainment Market News
- January 2024: VR and MR device vendor Goertek partnered with hand-tracking provider Ultraleap to announce a VR/MR headset reference design that follows from Qualcomm’s XR2+ Gen 2 chipset revealment, where Qualcomm also revealed the new reference design. The design intends to support OEMs in creating MR/VR devices with high-quality hand-tracking features from Ultraleap’s Gemini framework. Ultraleap’s computer vision and machine learning models enable low-cost hand-tracking integration for enterprise end users.
- January 2024: Qualcomm Technologies Inc. launched the Snapdragon XR2+ Gen 2 Platform, a single-chip architecture that provides 4.3 K spatial computing at 90 frames per second for better visual clarity throughout work and plays. Supporting 12 or more concurrent cameras with powerful on-device AI, Snapdragon XR2+ Gen 2-powered devices can also effortlessly track the user, their movements, and the world around them for effortless navigation and unparalleled experiences that merge physical and digital spaces. Snapdragon XR2+ Gen 2 unlocks 4.3K resolution, taking productivity and entertainment to the next level by bringing spectacularly clear visuals to use cases such as room-scale screens, life-size overlays, and virtual desktops.
North America Immersive Entertainment Market Report - Table of Contents
1. INTRODUCTION
- 1.1 Study Assumptions and Market Definition
- 1.2 Scope of the Study
2. RESEARCH METHODOLOGY
3. EXECUTIVE SUMMARY
4. MARKET INSIGHTS
- 4.1 Market Overview
- 4.2 Industry Ecosystem Analysis
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4.3 Use Cases of Enabling Technologies
- 4.3.1 Flat User Interface for 2D Experience
- 4.3.2 Extended Reality (3D)
- 4.3.3 Natural and spatial interfaces
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4.4 Key Case Studies of Entertainment leveraging Immersive Experiences
- 4.4.1 House of Eternal Return (Meow Wolf)
- 4.4.2 Walt Disney World and Disneyland
- 4.4.3 Universal Studios
5. MARKET DYNAMICS
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5.1 Market Drivers
- 5.1.1 Creative success in the entertainment industry is driving the revenue growth in the sector
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5.2 Market Challenges
- 5.2.1 Sustainbility and growth expansion in the immersive entertainment sector remain challenging
6. MARKET SEGMENTATION
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6.1 Application
- 6.1.1 Themed Entertainment
- 6.1.2 Haunted Attractions and Escape Rroms
- 6.1.3 Immersive Theatre
- 6.1.4 Experiential Art Museums
- 6.1.5 Others (Includes Exhibitions, etc.)
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6.2 By Country
- 6.2.1 United States
- 6.2.2 Canada
7. KEY IMMERSIVE ENTERTAINMENT VENDOR PROFILES
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7.1 Company Profile*
- 7.1.1 The Walt Disney Company
- 7.1.2 Universal Parks & Resorts
- 7.1.3 Six Flags Entertainment Corporation
- 7.1.4 Cedar Fair Entertainment Company
- 7.1.5 Meow Wolf
- 7.1.6 Sleep No More (Punchdrunk)
- 7.1.7 Madame Tussauds (Merlin Entertainments)
- 7.1.8 The VOID
- 7.1.9 Two Bit Circus
- 7.1.10 Punch Bowl Social
8. INVESTMENT ANALYSIS
9. MARKET OPPORTUNITIES AND FUTURE TRENDS
** Subject To AvailablityNorth America Immersive Entertainment Industry Segmentation
Immersive entertainment refers to interactive and engaging experiences that deeply immerse individuals in a virtual or simulated environment, blurring the boundaries between the physical and virtual worlds. It aims to create a sense of presence and fully engage the senses, making participants feel like they are a part of the experience. Immersive entertainment in various applications, such as themed entertainment, haunted attractions and escape rooms, immersive theater, and experiential art museums, refers to the creation of interactive and engaging experiences that transport participants into immersive worlds and narratives.
The North American immersive entertainment market is segmented by application (themed entertainment, haunted attractions and escape rooms, immersive theatre, experiential art museums, and others) and country (the United States and Canada). The report offers market sizes and forecasts in value terms (USD) for all the above segments.
Application | Themed Entertainment |
Haunted Attractions and Escape Rroms | |
Immersive Theatre | |
Experiential Art Museums | |
Others (Includes Exhibitions, etc.) | |
By Country | United States |
Canada |
North America Immersive Entertainment Market Research FAQs
How big is the North America Immersive Entertainment Market?
The North America Immersive Entertainment Market size is expected to reach USD 41.34 billion in 2024 and grow at a CAGR of 23.91% to reach USD 120.74 billion by 2029.
What is the current North America Immersive Entertainment Market size?
In 2024, the North America Immersive Entertainment Market size is expected to reach USD 41.34 billion.
Who are the key players in North America Immersive Entertainment Market?
The Walt Disney Company, Meow Wolf, Six Flags Entertainment Corporation, Madame Tussauds (Merlin Entertainments) and The VOID are the major companies operating in the North America Immersive Entertainment Market.
What years does this North America Immersive Entertainment Market cover, and what was the market size in 2023?
In 2023, the North America Immersive Entertainment Market size was estimated at USD 31.46 billion. The report covers the North America Immersive Entertainment Market historical market size for years: 2019, 2020, 2021, 2022 and 2023. The report also forecasts the North America Immersive Entertainment Market size for years: 2024, 2025, 2026, 2027, 2028 and 2029.
North America Immersive Entertainment Industry Report
Statistics for the 2024 North America Immersive Entertainment market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. North America Immersive Entertainment analysis includes a market forecast outlook for 2024 to 2029 and historical overview. Get a sample of this industry analysis as a free report PDF download.