South Asia Mobile Gaming Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)

The Report Covers South Asia Mobile Gaming Market by Country and it is Segmented by Platform (Android, and iOS)

South Asia Mobile Gaming Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)

South Asia Mobile Gaming Industry Overview

The South Asia Mobile Gaming Market is highly fragmented as the demand for online games. The companies are involved in various strategies such as product innovation, service innovation, mergers, and acquisitions to remain ahead of the competition and expand their reach.

  • MAY 2022: There's no denying that mobile gaming is huge in South Asia. Many firms are attempting to enter the mobile gaming market, such as EA's recently released Apex Legends Mobile, which is free-to-play, accessible, and easy on our pocket money. Sony now wants a piece of the action as well.
  • May 2022: Players from South Asia will be able to join the fight against the Burning Hells in Diablo Immortal, according to Blizzard Entertainment. Diablo Immortal will be available on iOS and Android in Indonesia, Malaysia, the Philippines, Singapore, and Thailand. Diablo Immortal has cross-play and cross-progression, allowing Sanctuary's heroes to fight alongside one another regardless of platform and to transition between mobile and PC games easily.
  • April 2022: Malaysia Digital Economy Corporation (MDEC), Malaysia's leading digital economy agency, and Larian Studios, an industry partner, hosted a 10-day fact-finding mission for the Howest University of Applied Sciences Digital Arts and Entertainment (DAE) program team to explore potential collaboration with local universities and industry players to elevate game development education and the broader ecosystem holistically.

South Asia Mobile Gaming Market Leaders

  1. Asiasoft Corporation Public Company Limited

  2. IGG INC

  3. Tencent Holdings Ltd

  4. Netmarble Corporation

  5. BANDAI NAMCO Entertainment Asia

  6. *Disclaimer: Major Players sorted in no particular order
Sony, Asiasoft,  IGG Inc, com2uS Corporation, Nintendo Co. Ltd.