Virtual Reality (VR) in Education Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)

The Global Virtual Reality (VR) Platforms for Education and Training in Industry is Segmented by Type (Hardware, Software, and Services (Training and Consulting and Managed Services)), End User(Academic Institutions (K-12 Learning, Higher Education), and Corporate Training (IT and Telecom, Healthcare, Retail and E-commerce)), and Geography. The market sizes and forecasts are provided in terms of value (USD million) for all the above segments.

Virtual Reality (VR) in Education Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)

Virtual Reality (VR) in Education Industry Overview

The virtual reality market in education is moderately competitive. Furthermore, research and development initiatives aimed at improving immersive virtual environments' quality, performance, and effectiveness are projected to propel market demand in the coming years, increasing competition among the key vendors.

India in January 2022, had the Central Board of Secondary Education (CBSE) collaborate with the tech giant, Meta, to train 10 lakh teachers and one crore students in Virtual Reality (VR) and Augmented Reality (AR) for the next three years. As part of this partnership, Meta provided a curriculum on digital safety, online well-being, VR, and AR.

Virtual Reality (VR) in Education Market Leaders

  1. Microsoft Corporation

  2. Samsung Electronics Co. Ltd​

  3. HTC Corporation

  4. Lenovo Group Limited

  5. Meta Platforms, Inc.

  6. *Disclaimer: Major Players sorted in no particular order
Virtual Reality (VR) Market in Education Concentration