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36 Gaming Reports
Study Period: 2019 - 2029
Regions Covered: North America, Europe, Latin America, Middle East and Africa
Major Players: Sony Corporation, Microsoft Corporation, Apple Inc., Realnetworks LLC (Gamehouse) , Bandai Namco Holdings Inc
Study Period: 2019 - 2029
Country Covered: China
Major Players: Tencent Holdings, NetEase Inc., 37 Interactive Entertainment, Perfect World Games, Shanda Games
Study Period: 2019 - 2029
Regions Covered: Europe, Asia Pacific
Major Players: Electronic Art Inc., Microsoft Corporation, Nintendo Co. Ltd, Oculus VR, Sony Corporation
Study Period: 2019 - 2029
Regions Covered: North America, Europe, Asia Pacific, Latin America, Middle East and Africa
Major Players: Nvidia Corporation, Blacknut , Microsoft Corporation, Numecent Holdings Ltd, Parsec Cloud Inc. (Unity Software Inc.)
Study Period: 2019 - 2029
Regions Covered: North America, Europe, Latin America, Middle East and Africa
Major Players: Designing Digitally, Inc., Diginext (CS Group), CCS Digital Education Ltd, Applied Research Associate Inc., Grendel Games
Study Period: 2019 - 2029
Regions Covered: North America, Europe, Asia-Pacific, Latin America, Middle East and Africa
Major Players: Tencent Holdings Limited, Nintendo Co. Ltd, Activision Blizzard Inc., Zynga Inc., GungHo Online Entertainment Inc. ( SoftBank Group)
Study Period: 2019 - 2029
Regions Covered: North America, Europe, Latin America, Middle East and Africa
Major Players: Modern Times Group, Activision Blizzard, Inc, Riot Games, Inc. ( Tencent Holdings Ltd), Epic Games, Inc., Gfinity, PLC
Study Period: 2019 - 2029
Regions Covered: North America, Europe, Asia Pacific, Latin America, Middle East and Africa
Major Players: Amazon.com, Inc, Huya Inc, Wuhan Douyu Network Technology Co. Ltd, Facebook Gaming (Meta Platforms, Inc.), Youtube (Alphabet Inc.)
Study Period: 2022 - 2029
Country Covered: China
Major Players: Tencent Holdings Limited, NetEase, Inc., 37 Interactive Entertainment, Beijing Kunlun Technology Co. Ltd., Perfect World Games
Study Period: 2019 - 2029
Regions Covered: North America, Europe, Asia Pacific
Major Players: Sony Corporation, Microsoft Corporation, Nintendo Co. Ltd., Sega Enterprises Inc., Valve Corporation
Study Period: 2019 - 2029
Regions Covered: North America, Europe, Asia Pacific, Latin America, Middle East and Africa, Global
Major Players: Alienware (Dell), Logitech International SA, Razer Inc., Mad Catz Global Limited, Turtle Beach Corporation
Study Period: 2019 - 2029
Major Players: BreakAway Games, Designing Digitally, Inc., Diginext (CS Group), MPS Interactive Systems, Serious Games Solutions
Study Period: 2019-2029
Country Covered: United States
Major Players: Sony Corporation, Microsoft Corporation, Nintendo Co., Ltd., Logitech International S.A. , Turtle Beach Corporation
Study Period: 2019 - 2029
Country Covered: Central African Republic
Major Players: Kucheza, Kagiso Interactive, Nyamakop, Celestial Games, Kuluya
Study Period: 2019 - 2029
Countries Covered: Indonesia, Malaysia, Singapore, Thailand
Major Players: Sony, Asiasoft, IGG Inc., com2uS Corporation, Nintendo Co. Ltd
Study Period: 2019 - 2029
Regions Covered: North America, Europe, Latin America, Middle East and Africa
Major Players: Activision Blizzard, Inc., Electronic Arts Inc., Ubisoft Entertainment SA, Nexon Co., Ltd., Tencent Holdings Limited
Study Period: 2019 - 2029
Regions Covered: North America, Europe, Asia Pacific
Major Players: Emotiv Inc., iMotions A/S, Qneuro Inc., Ultraleap Ltd., NeuroSky Inc.
Study Period: 2019 - 2029
Countries Covered: United States, Canada, Canada
Major Players: Activision Blizzard Inc., Electronic Arts Inc., Take-Two Interactive Software Inc., Zynga Inc. , Microsoft Corporation
Study Period: 2021 - 2029
Countries Covered: Brazil, Argentina, Chile
Major Players: KONAMI, Riot Games, Inc., Tapps games, Epic Games, Inc., Activision Publishing, Inc.
Study Period: 2019 - 2029
Countries Covered: United Arab Emirates, Saudi Arabia, Turkey, Iran, Kuwait
Major Players: Sony Corporation, Microsoft Corporation, Apple Inc., Google LLC (Alphabet Inc.), Electronic Arts Inc.
Study Period: 2019 - 2029
Country Covered: India
Major Players: Sony Corporation, Nintendo, Microsoft , Rolocule Games Private Limited, Electronic Arts Inc.
Study Period: 2019 - 2029
Countries Covered: India, Australia, South Korea, China
Major Players: Dream Sports, PlayUP Ltd, RealGM LLC, HalaPlay Technologies Pvt. Ltd, ESPN Inc.
Study Period: 2021 - 2029
Countries Covered: United States, Canada
Major Players: DraftKings Inc., FanDuel Group, Yahoo Fantasy Sports, CBS Sports, ESPN
Study Period: 2019 - 2029
Regions Covered: North America, Europe, Latin America, Middle East and Africa
Major Players: Tencent Holdings Ltd., Activision Blizzard, Inc., Nintendo Co., Ltd, EA Sports, Epic Games, Inc
Study Period: 2019 - 2029
Country Covered: United States
Major Players: Logitech International SA, Turtle Beach Corporation, Razer Inc., Corsair Components Inc., Mad Catz Global Limited
Study Period: 2019 - 2029
Countries Covered: Germany, France, Italy
Major Players: International Game Technology PLC, Novomatic AG, Apex Gaming Technology, Amatic Industries GmbH, Decart Ltd, Euro Games Technology Ltd., Ensico CMS d.o.o., Advansys d.o.o., Synectics plc., Dallmeier electronic GmbH & Co.KG, Konami Gaming, Inc., SAS Institute Inc.
Study Period: 2019 - 2029
Major Players: Asiasoft Corporation Public Company Limited, IGG INC, Tencent Holdings Ltd, Netmarble Corporation, BANDAI NAMCO Entertainment Asia
Study Period: 2019 - 2029
Regions Covered: North America, Europe, Latin America, Middle East and Africa
Major Players: Xbox (Game Pass) (Microsoft Corporation), PlayStation Now (Sony Corporation), Apple Arcade (Apple Inc.), Nintendo Switch Online (Nintendo Co. Ltd), EA Play (Electronic Arts Inc.)
Study Period: 2019 - 2029
Regions Covered: North America, Europe, Asia-Pacific, South America, Middle East
Major Players: Tencent, Sony Interactive Entertainment, Konami, Capcom, Ubisoft
Study Period: 2019 - 2029
Regions Covered: North America, Europe, Middle East and Africa, Latin America
Major Players: Sony Interactive Entertainment Inc., Tencent, Nintendo, Microsoft, NetEase, Inc.
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